
Hi Team, I sent these to boost-users, but they've been held up in moderation. It was suggested that I should also share them on this list. Cheers, -- Richard =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Subject: New video: Getting Started with Boost.Asio: Timers and Serial Ports --------- Utah Cpp Programmers has released a new video Getting Started with Boost.Asio: Timers and Serial Ports https://www.youtube.com/watch?v=XB3uEit5R_Y I/O operations are inherently asynchronous -- we don't know when input will arrive and when output will be generated. Network I/O can be particularly bothersome because of the long delays between sending a request and obtaining the response. Boost.Asio is a cross-platform C++ library for network and low-level I/O programming that provides developers with a consistent asynchronous model using a modern C++ approach. Boost.Asio covers timers, serial ports, files, pipes and TCP/IP networking. This month, Richard Thomson will give us an introduction to Boost.Asio concepts and asynchronous programming with this library. We'll look at how to use timers to notify our application of time passing and how to talk to serial ports asynchronously. Other Utah Cpp Programmers videos: https://www.youtube.com/@UtahCppProgrammers =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Subject: New video on TCP/IP Networking with Boost.Asio --------- Utah C++ Programmers has released a new video TCP/IP Networking with Boost.Asio https://www.youtube.com/watch?v=tyDWXT8-Ykc Boost.Asio is a cross-platform C++ library for network and low-level I/O programming that provides developers with a consistent asynchronous model using a modern C++ approach. This month, Richard Thomson will continue our look at Boost.Asio with a look at TCP/IP networking. We'll look at how to implement an NNTP (Network News Transport Protocol) client using Boost.Asio. NNTP is a line-oriented protocol for reading usenet news articles. This will give us insight into all the typical issues involved in a TCP/IP networking application: - How do we resolve a host name into an IP address? - How do we establish a long-lived connection to an NNTP server? - How do we handle the arbitrarily large amounts of data from an NNTP server that arrives asynchronously? - How do we coordinate user input with NNTP I/O? - How do we handle unexpected network errors? -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Terminals Wiki http://terminals-wiki.org The Computer Graphics Museum http://ComputerGraphicsMuseum.org Legalize Adulthood! (my blog) http://LegalizeAdulthood.wordpress.com