
18 Apr
2011
18 Apr
'11
2:05 p.m.
Artyom wrote:
The point, that apart of Boost.Unicode I don't see any option for specific backend now or in near future that would require such things.
Apart for charset conversion (that already supports streaming via codecvt see an example in tutorial) all known to me Unicode/Localization API work on single chunk of memory.
I've offered you a set of fast charset conversion specialisations; these will work on ranges of arbitrary iterator types. Regards, Phil