On 16.04.19 03:51, Robert Ramey via Boost wrote:
I'm way out of my depth in the variant discussion. Seems to me it revolves around all the trade offs regarding design choices. Could we perhaps decide not to decide. Suppose we create a type which looks like:
template< bool BasicGuaranteeSupported, bool StrongGuaranteeSupported, bool EmptyStateProhibited, bool AssignmentSupported, bool MoveSupported, class T ...
struct mother_of_variants{ // some trivial mp11 code };
I did something similar back when I did type_safe::variant: You have a `VariantPolicy` that controls whether the variant can be empty and a has a `change_value()` function that switches the type in whatever way it seems fit. With that I have a `rarely_empty_variant` that is like `std::variant`, a `never_empty_variant` that assumes move is no-throw (and calls terminate() if they throw) and an `optional_variant` that fully embraces an empty state. At the time I thought it was a good trade-off, but haven't re-evaluated it since then.