
Hi, We recently had to use the regular expression library in conditions where there was no available physical memory, for reporting resource consumption when our console game runs out of memory. This wasn't possible however due to the fact that the basic_regex does some dynamic allocations and doesn't provide any allocator specialization, allthough match_results for example does. So we modified the boost code a little bit and added a new template paramter for the allocator, and made constructors that takes allocators as parameters. This was quite straightforward to do, the allocators just had to be passed forward to the all internal classes it uses. The shared_ptr's had to be changed to use the three parameter constructor, that takes a a deleter and allocator, to prevent them from allocating. The mem_block_cache system was a bit more complicated. Initially we disabled it completely, but that obviously wasn't the best solution. So we figured out, that we can use a custom allocator as default, instead of std::allocator. That custom allocator then had to be specialized for the mem_block_nodes, and the funcion calls to get_mem_block replaced by allocator calls. Our implementation isn't ideal, though as we used mem_block_node as the specialization, and to pass the correct size to the allocator, we allocate BOOST_REGEX_BLOCKSIZE / sizeof(mem_block_node) of them, this way it works for allocators that don't specialize for mem_block_node(but only if the size is dividable by sizeof(mem_block_node) ). Better would probably be to make a new type that is BOOST_REGEX_BLOCKSIZE big. We also found another problem with allocation, the match_result::format functions only takes string_type, that isn't specialized by any allocator as they input. This made it impossible to call them with strings using different allocators. So we added specializations of those functions for different allocators and traits. There are probably more functions like that, but since our code doesn't use them there was no need to change anything. So my question is, what are the chances that theese kinds of modificiations gets implemented in the actual library, and possibly in the next c++ standard library as well? I consider it a quite big design flaw to not have any control of the internal allocations, so for me this a quite big thing. Obviously we are doing well with the modifications we made here internally, but there are other applications too that would benefit, many embedded applications for example. Would our code changes be of any use? The changes are only the minimal needed to make it work in our case, and there's many compiler and option permutations not taken care of, so obviously a lot of work would still be needed. Also there's no additional unit tests made. Fred Sundvik Bugbear Entertainment Ltd.