I propose a new allocator that uses global (i.e. static duration) memory. Here is my current experimental code: #include <cstddef> /* size_t */ #include <new> /* Only for bad_alloc */ static int this_translation_unit; /* This serves the same purpose as __FILE__ */ template<typename T, std::size_t t_capacity, std::size_t t_counter, int *t_file = &this_translation_unit> class StaticAllocator { protected: static T buf[t_capacity]; public: typedef T value_type; template<typename U> struct rebind { typedef StaticAllocator<U, t_capacity, t_counter, t_file> other; }; T *allocate(std::size_t const n) { if (n > t_capacity) throw std::bad_alloc(); return buf; } void deallocate(T *, std::size_t) { /* Do Nothing */ } }; template<typename T, std::size_t t_capacity, std::size_t t_counter, int *t_file> T StaticAllocator<T, t_capacity, t_counter, t_file>::buf[t_capacity]; using std::size_t; #include <vector> using std::vector; #include <iostream> using std::cout; using std::endl; auto main(void) -> int { vector< char, StaticAllocator< char, 4, __COUNTER__ > > v; v.push_back('a'); v.push_back('b'); v.push_back('c'); v.push_back('d'); for (auto const &elem : v) cout << elem << endl; vector< char, StaticAllocator< char, 4, __COUNTER__ > > v2; v2.push_back('x'); v2.push_back('y'); v2.push_back('z'); for (auto const &elem : v2) cout << elem << endl; // Now try the first vector again for (auto const &elem : v) cout << elem << endl; } The trick I'm using with "this_translation_unit" compiles just fine on GNU and Clang, however it fails on Microsoft because the variable has internal linkage. I'm sure this can be done another way using Boost preprocessor stuff. The preprocessor macro "__COUNTER__" is available on every C++ compiler I know of. Frederick P.S. This is my second idea to the Boost development list. My first one is "istream_iterator_limited".