
On Wednesday, December 26, 2012 18:29:57 rohit dhamija wrote:
Hi,
Boost libraries are intended to be widely useful, and usable across a broad range of applications, but yet there is no official support available for Android and iOS
1. Is there any specific reason behind the same (like not optimized for embedded devices)? Or any other reason?
Boost works perfectly on Android. As there is a NDK (native development kit) with a quite decent gcc (4.6 something) you just need to configure boost build to use the right gcc. Although this all works, it requires a little bit of tinkering to get the settings right. But again, in principle, there is not a lot of difference in building Boost for Android or any other linux distribution.
2. Are there (at all) any known issues if we use boost libraries for networking and thread synchronization for Smartphone application development ? Will it be a good idea to use BOOST ASIO for the same?
It is perfectly fine to use Boost.Thread or Boost.Asio. They work perfectly fine on ARM devices. There is even support for the more platform specific hackeries like boost.atomic and boost.context.
I found some articles to compile boost but it would be great if we have some official links.
FYI are the links found https://github.com/MysticTreeGames/Boost-for-Android http://www.codexperiments.com/android/2011/05/tips-tricks-building-boost-wit h-ndk-r5/
Building boost with the Android NDK is even simpler than with boost.build directly. I compiled a bunch of Android build scripts, which can be found here: https://github.com/STEllAR-GROUP/HPXAndroid/tree/master/modules Look for the boost_${module} for various boost libraries. This is not a complete list. Only what i needed. Also, might need some love for 1.53. All the different libraries didn't need any special android treatment (modulo some minor bugs where the compiler didn't agree with other gcc versions)
RDX
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