
Greetings Arytom, It is very good to have a good C++ library for DirectX/Direct3D...
But it **does not** belong to Boost that is cross platform project. Project that helps writing good software without vendor lock-in.
Verily, you are not `boost`. I encourage others that are reading this to think for themselves and make their own opinions. Boost is about helping coders to make performant applications in C++.
You can just create another library that may be tightly integrated with Boost. But it does not have place in Boost, like many other good C++ libraries that have no place in Boost.
That is not your call.
That audience not only includes but primarily consists of game developers. And they all use DirectX.
You wrong. I can give you a list of great games that use OpenGL like:
This is not about OpenGL VS DirectX. I hope I will not get more tired of making this point: I want to help helping people make DirectX appications using C++ and boost. Regards, Christian.