
If you read the whole thread, which I dont suggest, I clarified my comments. I said hardware accelerated graphics coding is done in assembly and some C. Of course, you can do graphics programming in any language including Lua. Wrappers have been created over the years for every higher level graphics language. On Wed, Mar 24, 2010 at 1:24 PM, Fabio Fracassi <f.fracassi@gmx.net> wrote:
Tom Brinkman wrote:
Those of us that started out learning C++ before ever learning C, have had to do lots of backfilling.
By learning C, what I mean is getting really good at pointer manipulations and managing memory yourself.
C++ encourages all sorts of programming practices that I wish I never learned and have never been very useful to me as a programmer.
Such as?
Sorry to say, but as a graphics programer, C++ is practically useless. Its all C.
Oh, cool so I am paid to do a lot of useless work. Nice. I do a lot of graphics programming (medical imaging), and have never encountered any C here (and most libs in the field are written in pure and reasonably modern c++), unless you count interfacing with OpenGL, which in my experience is also greatly helped by using C++ techniques like using RAII wrappers.
From my perspective I never see mixed C/C++ projects, rather C++ and Lua or Python.
Because boost only meets the needs of C++ developers, it will continue to loose relevance.
I'm just saying what people are thinking.
... in your particular environment.
Regards
Fabio
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