
Even reflected property types should be of trivial types: 1. build in types 2. std::string 3. types that can simply be read from /written to strings.
For case 3., you might also have a validation function which will be used in design-mode to validate user input.
At least that's what I want.
I'm not sure that is valid.
Take a TreeList as an example. The items in a treelist are almost always sub-classes,
based on some type of generic 'TreeItem' class. I'm not sure that a TreeItem can always be represented as a string. Each node can be identified by a unique ID (which can be an integer, which can be then converted as a string). Thus, besides all IDs, you need to persist all parent-child relationship - which I think is about it. Best, John -- John Torjo, Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -- v1.5 - tooltips at your fingertips (work for menus too!) + bitmap buttons (work for MessageBox too!) + tab dialogs, hyper links, lite html