Am 27.11.2018 um 19:58 schrieb Andrey Semashev via Boost:
I disagree. I think, the choice is only there as long as you target a specific language implementation, or the very few of them which offer the choices you care about. If you're trying to write portable code, like we most often do in Boost, for example, you really don't have a choice and have to assume the behavior is really undefined. And this is the worst thing because it is a constant source of bugs and is not useful to the programmer. The ironic thing is that you can't even check for a possible overflow in portable C++ since "it doesn't happen" by the language rules and the compiler is allowed to subvert or completely discard your checks. Over the years I have grown a habit of avoiding signed integers where not genuinely needed.
On the topic of performance gains, yes, there are some, but I'm not really convinced they are significant enough in general and can't be achieved by careful coding where truly needed.
Exactly my position in this regard. If only there were a signed integral type with modulo arithmetic in C++. In other words: the raw underlying hardware implementation without the UB semantics demanded by C++. Ciao Dani