
Hi Jeff Thanks for your review! Jeff Garland wrote: [snip]
This isn't a problem in my view as RTTI is a feature of C++. While I acknowledge that there are a group of folks that want to turn it off for embedded work, I think if they are that concerned about performance they probably won't use fsm anyway.
One example of an embedded system where I think this library wouldn't cause any noticeable overheads is a digital camera, which usually needs to have a rather fat processor for fast jpeg encoding. The FSM inside such a camera only needs to have reaction times in the 100 millisecond range (good enough for the human pushing the buttons). I think there are many other such systems. Regards, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.