Hi list, After there has been a heated debated over the last three days over the switch to CMake, I'd like to share my observations... First of all, a general observation: In this discussion, there generally seems to two camps: Those who know Boost.Build and those who know CMake. Unfortunately, there doesn't seem to be any overlap between those groups, which generally made the discussions about a potential switch to CMake unfruitful, often leading to misunderstandings due to a lack of knowledge about the other tool. There is no doubt, that the group of people knowing CMake is larger and that projects using CMake far outnumber the ones using Boost.Build. A thousand flies can't be wrong, right? Is the popularity of CMake really the only benefit? Here is the thing, from my point of view: Apart from the different philosophy (Build System vs. Build System generator), in the end, you get a executable/library out of the system. From a pragmatic point of view, the only thing that changes to develop/build/test/use a library is the work flow. Leaving aside the disruptive and its effects of such. Now, on to the motivation for switching, as presented in the announcement: On 7/18/2017 9:12 AM, Jon Kalb via Boost wrote:
[...] our build system has become an impediment for many developers and users, existing and prospective.
Let's look at users first. Yes, FindBoost.cmake has its problems, but it works in 90% of the cases (from my own experience). This can, and should certainly be improved. Providing the necessary XXX-config.cmake files is what fixes this. There has been movement in that direction, with code, which could be just improved upon. This will fix those cases. The other group of library consumers, expressed the urge to build boost directly as part of their build process. That hasn't been done yet, but I am pretty certain, there are no road blocks to actually write such a CMake Module, which invokes b2 instead of the compiler directly inside of the superproject. Together with the generated XXX-config.cmake files, this use case is covered. From my recollection of the various discussions, this approach was not contentious at all, it wouldn't even require interaction with all library maintainers, and all CMake users (existing or prospective) would immediately benefit. Now on to developers. There is obviously a lot of resistance from existing developers (for various reasons, which are not really relevant for the discussion at hand). In my opinion, maintaining two build systems is a no-go. Either make a clear cut, or don't. Please don't waste resources on maintaining and supporting both. With this line of thought as the background, this will create massive disruption. Switching the whole of boost (including infrastructure, documentation etc.) to be built and tested with CMake is not easy and take a lot of time, leaving a void for both maintainers and prospective boost library authors. Now, the argument that has been brought up very often in favor for the switch is that it will attract more contributors, but will it really? I am reluctant to the idea that people don't contribute new libraries to boost just because of the build system. Despite a switch to cmake, you'd still have to conform to Boost.CMake guidelines and somehow make your library buildable and testable within and outside of the Boost Tree (there might be a straight forward solution to this). Furthermore, I often hear something like "in the presence of GitHub and CMake people don't think about submitting to boost anymore". This is exactly the point. But it has nothing to do with the "and CMake" suffix. It's is just far more easier and convenient to drop you library to GitHub, advertise it on various channels and call it a day. I hear you say: "Sure, but libraries will only be adopted if they come with CMake." That might very well be true, but what has this to do with Boost? Compare the lengthy and exhausting review process you have to go through with the click of a few buttons and hammering something onto a keyboard. And no, Robert, while the incubator was a nice idea, it doesn't compensate that either ;) All in all, I am pretty confident that a disruptive switch will hurt Boost more than it brings benefit. This already happened. To come to an end and summarize: Provide proper CMake integration, such that Boost is consumable by those (while you are at it, don't forget meson, bazel and pkg-config). While your add it, improve Boost.Build, maybe it can rise again from its ashes (why did it "fail" in the first place?). Regards, Thomas