
19 Mar
2005
19 Mar
'05
1:54 p.m.
Michael Goldshteyn wrote:
--------------------------------------------------------------------------------
What did you use to create these? They're lovely! :)
For the model take a cube, extrude all faces in the direction of their normal and apply smoothing. The upper left version shows this model with some lighting. I used the famous "coffee shop in Palo Alto" texture (Plate 21 in the book "OpenGL programming guide") after filtering and blending with rotated versions of it as environment map for the other versions. What you see is plain accellerator output, no image filtering was applied afterwards. Regards, Tobias