
No matter what, you'll somehow need to do something like:
// equivalent of: BOOST_LOG (some_log) << the << things << to << output;
if ( is_enabled(some_log)) some_log << the << things << to << output;
Which to me seems tedious and you can easily forget to write that.
Yes, something like that is necessary. I also agree that it is tedious and easily forgotten. The question is whether there is a way to capture that idea in such a way that it cannot be forgotten without adding additional overhead or tedium.
I'm certainly open to suggestions ;) I've thought about it for quite a while, and couldn't come up with a solution. If any of you has any idea about improving this, please speak up... Best, John -- John Torjo, Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -- v1.5 - tooltips at your fingertips (work for menus too!) + bitmap buttons (work for MessageBox too!) + tab dialogs, hyper links, lite html