
Hi all, I was wondering if there was anyone working on / managing the BOOST geometry libraries? I can't seem to see if anyone has already put their hand up or not. I've noticed that it was a contender for the 2006 SoC, and that there are a couple of code samples in the BOOST vault. In any case I'm planning on making a preliminary library submission sometime soon, I've been contact with one of the other code submitters, I just want to make sure there isn't an effort already underway, I've searched the mailing list, and have found anything of interest. If anyone has any information about this topic, please feel free to comment as it would help a great deal. As for a preliminary library design I propose the following: * primitive geometric structures 2D/3D only (point,line,segment,triangle...) * operations between primitives (intersection, distance, inclusion...) * higher level algorithms in a structured fashion similar to BGL: * hulls, rotating caliper * triangulation (point sets, polygons) * boolean operations over polygons Note: algorithms will be named based on method then algorithm type for example convex hull variations would be: 1. graham_scan_convex_hull(it_begin,it_end,out_it) 2. jarvis_march_convex_hull(it_begin,it_end,out_it) 3. gift_wrapping_convex_hull(it_begin,it_end,out_it) 4. quick_convex_hull(it_begin,it_end,out_it) * precision related issues to be dealt with mainly by user specified floating point type, and partially at the algorithm level * keep code bloat and over-engineering to a minimum. ie: in cgal to determine whether or not 2 segments intersect you need roughly 35 lines of source code. Should be something like the following: boost::geometry { segment<T,D> seg1 = make_segment(....); segment<T,D> seg2 = make_segment(....); . . if (intersect(seg1,seg2)) ...; else ...; } Arash Partow ________________________________________________________ Be one who knows what they don't know, Instead of being one who knows not what they don't know, Thinking they know everything about all things. http://www.partow.net