
Stefan Strasser wrote:
the point of a deleter is to execute CUSTOM code at destruction. using scoped_ptr (without deleter) automates deletion so you don't have to write custom code that does that. that simplifies things a lot. but a scoped_ptr delete would provide the same thing as a destructor or a scope exit: execute custom code. the only reason shared_ptr or unique_ptr do have deleters is because the point of destruction aren't statically known, as they can be copied or moved.
My problem is simple: I have a custom memory manager (something similar to this one http://www.ogre3d.org/docs/api/html/OgreMemoryAllocatorConfig_8h.html ) and when the scoped_ptr goes out of scope I need to invoke my custom deleter instead of the classic "delete".