
Hi Carlos,
I strongly suggest you do the same as Adobe did (stlab.adobe.com).
I am a fan of Stepanov, who is behind the Adobe systems. I take your advice on-board, but I am just a guy. Making a site, positing some code, getting it used etc is a huge task; time-consuming, and expensive. Boost is/was a `platform` where you could get solid code sold. I know how it works. And sure, perhaps I will make my own libs and website and do all that, in the hope that it will be adopted. But as stated previously, I am not naive and I know that the shortest path to wide adoption is via boost. Does that mean that I am using boost? Sure, but everyone that ever contributed did so because they felt it was the best distribution path. If DirectX doesn't get introduced to boost, then of course I will try other methods. The code at Adobe is awesome, I agree. And it sets a good example for an alternative to boost that uses boost and STL and yet is not a 'part of' boost, that is also true. But that is also Adobe, with Stepanov. I am just a guy, so it makes sense for me to try boost first. Regards, Christian. --- http://www.linkedin.com/in/christianschladetsch