
Hi Sergey, What could you offer for developers for such [alternative] platforms? :) The first step is getting DX into boost. There are other platforms and targets sure, but each would have to be taken on their merit.
Also you could known what 'casual' games are becoming more and more popular. Such kind of games are quite easy for develop and can be played on the wide range of platforms (both desktop and mobile, especially mobile). So _portable_ game-development library could be asked-for but not only DirectX-tied.
I fully grok that taht there are other platfforms and targets. But if i can't get DX into boost, the others are toast. This will be read by some that boost::directx is a trojan. I do not mean for this to be the case. boost::directx is proposed to be a space for best-practise for people using DirectX to make systems using C++. Regards, Christian