
11 Jun
2006
11 Jun
'06
7:26 p.m.
On 6/11/06, Andy Little <andy@servocomm.freeserve.co.uk> wrote:
OK. So going back to the original point. The intent in PQS is to use a quaternion solely for representing a rotation in 3D space. Putting quaternion in a 3D namespace makes sense to me from that viewpoint and should help to clarify its intended purpose.
In that case I think it should be called unit_quaternion to emphasise the point. It would also make it clear that the implementation is ensuring and assuming that w*w+x*x+y*y+z*z is very close to 1. Regards, Scott McMurray