25 Mar
2017
25 Mar
'17
3:04 p.m.
On Wed, Mar 22, 2017 at 12:21 AM, Glen Fernandes via Boost
I only had a brief look - one quick question: Is your arena allocating storage for a sequence of uint8_t's, and you're constructing 'element' objects in that storage?
Kind of, each object allocated in the arena is an `element` type, followed by a variable number of bytes of storage.