
I'd prefer a way of storing the type information for each reflectable class statically, and in a generic way, e.g. something like std::map<std::string, property>. This would enable the reflection code could be decoupled from the reflected classes entirely and just operate on this property meta-data. It would also allow client code to lookup individual properties (e.g. by name) instead of having to visit all of them.
Not sure if I understood you correctly, but if I did, why not do this: // define globals in a source file // etc. reflected_property r1(&window::get_enabled, &window::set_enabled, "enabled"); reflected_property r2(&window::get_visible, &window::set_visible, "visible"); Best, John -- John Torjo, Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -- v1.5 - tooltips at your fingertips (work for menus too!) + bitmap buttons (work for MessageBox too!) + tab dialogs, hyper links, lite html