
4 Nov
2008
4 Nov
'08
3:59 p.m.
On Mon, Nov 3, 2008 at 12:26 PM, Christophe Riccio <g.truc.creation@gmail.com> wrote:
However, those GPU languages provide good features but limited features: No quaternion, no transformation, lot of limitation on types and rules that couldn't apply directly in C++ (swizzle operators).
Take a look at the Boost Vault for a swizzle implementation in C++. http://www.boostpro.com/vault/index.php?&directory=Math%20-%20Geometry You'll want swizzle_demo_01.zip. I'll try to take a look at your library soon. --Michael Fawcett