
Hello, David Abrahams wrote:
How is that policy working out for you? Some people I know are convinced that going that way leads to bad, slow code. Are your environments resource-constrained at all?
Martin Slater wrote:
In the industry I'm in (games) performance is taken extremely seriously and there is much fud about what is good / bad for performance. I spent many many hours with vtune profiling every aspect of the game and at no point found any place
where shared pointers were the problem at all.
We're also in the games industry and we basically develop for the PC (for arcade machines, though), and similar to Martin we are not experiencing any problems (performance, size or otherwise) with shared_ptr. But then again, we're not developing for a PS2 or similar consoles. Regards, Martin TAB Austria Haiderstraße 40 4052 Ansfelden Austria Phone: +43 7229 78040-218 Fax: +43 7229 78040-209 E-mail: martin.ecker@tab.at http://www.tab.at