
Hi, I'm reading the documentation and I don't find any description of the concepts Strategy, Channel, QueueingPolicy, Callable. Do you plan to describe explicitly these concepts in the documentation ? What do you think about adding a Worker concept, and adding it as parameter to the Strategy template class? I think that the tutorial must be reworked, including more practical examples, and starting from the most basic use and going on each one of the use cases where the different features are better adapted, currently it seams more to a informal reference manual. Some naming suggestions: * ThreadManagementStrategy sould be a better name for Strategy. * As QueueingPolicy can be either fifo or lifo, SchedulingPolicy sould be more apropiated. * Pending tasks can be more adecuated than queued tasks. You can use take instead of dequeue which is more general. Could you give a use case for lifo order? What about a manual thread management strategy, allowing the user to add new workers or interrupting them? A copy/paste: In the fixed example there is a reference to tp::channel which should be tp::bounded_channel. In the lazy example // creates a lazy pool with unbounded channel // tasks are processed in FIFO order // the pool contains ten worker threads // no worker threads are started at construction boost::tp::pool< boost::tp::lazy< depend_on_core >, boost::tp::unbounded_channel< boost::tp::fifo >
pool( boost::tp::core_poolsize( 5) boost::tp::max_poolsize( 10) );
Can this pool have more than 5 worker threads? If the worker threads are created "if current poolsize size is less than core_poolsize or the channel is full", as the channel is unbounded_channel the channel will never be full, so when the current poolsize size will be 5 no new threads will be created, ins't it? the adaptive ThreadManagementStrategy seems to be in contradiction to the goal of the threadpool "Using a thread pool over creating a new thread for each task may result in better performance and better system stability because the overhead for thread creation and destruction is negated." Could you present a use case in which this adaptive strategy could be useful? In channnel section you say "If the channel becomes empty all worker threads are set to sleep until a new task is enqueued." Except for the adaptive strategy which has a keep_alive timeout, the other waits until a new task is submited, isn't it? Which are the advantages/liabilities of a bounded channel respect to an unbounded one? When it is better to use one of them? It will be great to have an example justifying the need for the rendezvous channel. A copy/paste: In the smart section smart must replace priority template< typename Attr, typename Ord, typename Enq, typename Deq > struct priority A typo: replace terminateing by terminating in docs and in code Best regrads, Vicente