Hi David,
Thank you for adding the projects ideas for Boost.uBlas. I am interested in
being a candidate for implementing Project 1: "Convert uBlas to C++20
technologies". I am currently reading the "C++ High Performance: Boost and
Optimize the Performance of your C++17 Code" book for coming up with ideas
to simplify the code base for uBlas. Please recommend any other resources
that I could use to broaden my understanding about C++20 features. The
second bullet under the project description mentions about improving the
speed of uBlas on single core, but doesn't mention any specific operations,
so are there any specific operations that you have in mind for optimizing?
Thank you for helping!
Regards,
Swornim Baral
On Fri, Mar 6, 2020 at 1:26 AM David Bellot via Boost
Excellent question. In fact, uBlas in mainly C++98 with a bit of C++11. It's an old code base which need to be refreshed. So as you correclty guessed, I want to bring in uBlas more modern C++ technology, up to C++20 and where they make sense. Backward compatibility is important but I think we need to improve this library anyway and C++98 is a bit ... huh... outdated now.
During the project, the student will have to prove that each feature brings a real benefit, generally in term of speed as far as uBlas is concerned, or in term of ease of implementation for example. But if having "ranges" of "spaceships concepts" multiply the speed by 10, then yes C++20 will be required. OK Just kidding :-D
On Fri, Mar 6, 2020 at 2:55 AM Vinnie Falco
wrote: On Wed, Mar 4, 2020 at 3:43 PM David Bellot via Boost-users
wrote: The list of projects is here: https://github.com/boostorg/wiki/wiki/Google-Summer-of-Code%3A-2020
Are you saying that Boost.uBlas will require C++20? Or does this mean it will just take advantage of select, relevant C++20 features when available, when doing so results in a meaningful benefit to users?
Thanks
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