
23 Nov
2009
23 Nov
'09
12:16 a.m.
On Sun, Nov 22, 2009 at 5:04 PM, Barend Gehrels <barend@geodan.nl> wrote:
The intention is to return a minimal set.
Yes, the documentation indicates a set, which implies unique elements (except, I guess, for the first/last point, as per the GGL "way").
Instead of simplify you can also call std::unique (as in one of the samples) on the rings of the output polygons, this will help (but I agree, inconvenient now).
Yes, it is easy enough to work around, once you know that it may be necessary. :-) Thanks! Jon