
Binaries for command-line versions of the algorithm are freely available
for Mac OSX, Windows, and Linux.
Seems that I'll be able to do comparison with S-Hull-Pro also!
Those guys apparently didn't test their commercial version evaluation binaries: Input: 3 2 points 1 1 -1 -1 1 -1 Result: Segmentation fault Input: 4 2 points 10000 10000 -10000 -10000 10000 -10000 -10000 10000 Result: linear structure, aborting. // Don't know what that means, but it doesn't generate any output. Looks like they don't support coordinates with absolute value higher then 10 000. I hope those evaluation binaries don't correspond to the actual code, because it looks quite disappointing. I'll try to find if they have some documentation describing such behavior or list of limitations input set of points should satisfy. Also by default their binary generates triangulation of 20 000 random points and it takes 0.071 seconds on my machine (it also saves that data to the file, so some time should be subtracted). Boost.Polygon Voronoi constructs Voronoi diagram of 20 000 random points within 0.043 seconds and that with coordinates spread through the whole signed integer range plus coordinates of the inscribed circles are at place within 64 EPS precision. Andrii