
Michael Fawcett wrote:
On 10/17/07, Phil Endecott <spam_from_boost_dev@chezphil.org> wrote:
I'm using a library called DirectFB, which is a relatively thin wrapper around 2D hardware graphics acceleration. Operations like rectangular copies and fills are hugely faster than letting the CPU do the work.
This is traveling down the route of needing an accelerated graphics library in Boost
No, I'm definitely not advocating that. I'm just pointing out that although GIL can integrate well with libraries like Anti-Grain and FreeType, it's less clear (to me) how it can integrate with something like DirectFB's hardware acceleration or CPU SIMD instructions. I would find this sort of integration very useful, and I'm curious to know if others have considered it: for example, I would be surprised if Adobe's products don't use MMX and hardware rectangle-copying. Regards, Phil.