
31 Jan
2013
31 Jan
'13
8:15 p.m.
On Thu, Jan 31, 2013 at 8:29 PM, Borislav Stanimirov <b.stanimirov@abv.bg>wrote:
Aha. I get it now. In this case, no. The main purpose of the library is "live" object mutation. Compile-time types while maintaining the previous goal are not planned.
I can see this library as an interesting part of a game engine, in particular because it let the C++ code be static while allow script code or editor code to change the objects nature on the fly. I don't have much time but I recognize it could be interesting to see in practice (in my domain which is games) how it works. I don't know if it would be interesting in other domains than interactive media. Joel Lamotte