
17 Jul
2007
17 Jul
'07
6:24 p.m.
On 7/17/07, Michael Fawcett <michael.fawcett@gmail.com> wrote:
[snip]
I think that's a very good, obvious break up of what is involved. Each of those pieces is very applicable to areas other than games. For instance, I use path planning, but not for games. I also use 3D rendering, but not for games. Same with geometry and matrix operations...I'm pretty sure anyone in Robotics or Aerospace & Defense would be able to make use of the above components.
That's what modularity is for. Surely this will be a main concern for a project like this. So I wouldn't worry about it now. Just laying requirements (independently what domain the requirements are for) are important now. IMHO.
--Michael Fawcett
-- Felipe Magno de Almeida