
On 7/18/07, Tom Brinkman <reportbase@gmail.com> wrote:
There is already alot of graphics work being done at boost::gil. Perhaps that is a great place for the game developers to start.
Projects that are in development are listed here: http://opensource.adobe.com/gil/contribute.html
There are many other extensions that are in developmet that are not listed here.
Yea, I've often thought that an OpenGL/D3D texture manipulation (loading, rendering to, readback, etc) Boost.GIL extension was a good idea. I usually use DevIL for that, but it's anything but "Modern C++". Has any work already been done in that area? What about accelerating image filters and effects using the GPU? I'll take a look around the GIL docs and the link you posted, thanks. --Michael Fawcett