
On Sun, Oct 17, 2010 at 5:01 PM, Scott McMurray <me22.ca+boost@gmail.com>wrote:
If he says "steps", I figure he must mean in a debugger. Since performance in generic C++ code relies heavily on inlining, I'm not surprised it's high as the number is mostly meaningless.
Exactly. I wouldn't worry about how long it takes to step through in a debugger unless that's something that is severely impacting your development. He did say one thing that hurts though: "We do not use boost on internal projects. The experience with external projects using it has not been positive". I'd like to here more about this since it seems that many video game studios, not just id, are like this. Though, to be hones, I'm surprised John Carmack even uses boost at all. I always heard he was more like Linus... -- -Matt Calabrese