
Hi, games development is always a good idea but with respect to Boost, I'm not sure it fits with the overall goal of Boost as a collections of generic C++ libraries. Unless .... you define your project a little bit more clearly. Pygame is certainly a cool library but just redoing it is either too big a project for one summer or just reinventing the wheel. Can you give use more details about what you want to achieve with a time line and intermediary steps ? With clear goals and milestones in mind, it could be a "why not!" Best, David On Fri, Dec 19, 2014 at 10:58 AM, Mudit Sharma <sharma.mudit16@gmail.com> wrote:
Respected Sir, I have been studying the Boost C++ libraries.I see that there isn't any library for game development in Boost C++. I propose a new library for game development for Boost C++ under which I propose to use the pygame library of python.Make a Boost C++ analogue for pygame library of python.. *I would like to know if this can be taken as a GSoC'15 project?* Thanking You Mudit Sharma (Student,Pursuing Electronics And Communication Engg. At Delhi Technological University,Delhi,INDIA)
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