
3 Dec
2009
3 Dec
'09
4:23 p.m.
I hope my explanations clear things up a bit. I know that I speak for just a few people, but things like theese, are the exact things that makes especially game developers stay away from boost, so I hope you will at least look more into this.
Thanks for the very lucid explanation: that helps a lot, looks like you're in a bind :-(
Adding allocator support to regex in a way that can be tested and proved to prevent *any* other allocations would be hard to do and maintain I suspect... so I'd like to hear whether this is a more general issue for folks before jumping in.
PS, can you file a feature request for this at svn.boost.org along with your explanation? That way this won't get lost, Cheers, John.