
On Fri, Jan 2, 2009 at 5:19 AM, Gennadiy Rozental
1. What does the first one means and should we worry?
You shouldn't worry, it means that you can't catch a bad_weak_ptr exception as exception_detail::clone_impl<bad_weak_ptr>, which is by design.
2. Does the second means that std::exception is not copy constructible? If yes can we disable it inside the header?
I suppose you mean boost::exception, not std::exception. Boost::exception is copy constructable but its copy constructor is protected to prevent the user from accidentally slicing the exception object using a catch(boost::exception e) instead of the correct catch(boost::exception & e).
a) Was it agreed that practically all Boost users are now exposed to the Boost.Exceptions library by default whether they are willing or not
There was rather lack of interest in discussion before this change in throw_exception was implemented, but there was a later discussion which lead to refactoring of the throw_exception hook. "Exposed to" is technically correct, but that exposure is limited to "boost/exception/exception.hpp", which does not include any headers and was carefully designed for the purpose of the throw_exception integration.
b) throw_exception documentation is now incorrect and misleading, since it does not mention this
I consider throw_exception part of Boost Exception and so it's documented here: http://www.boost.org/doc/libs/1_37_0/libs/exception/doc/throw_exception.html The previous separate documentation should be removed.
4. If let's say I would like to disable Boost.Exceptions exposure during Boost.Test compilation, will it lead to the ODR violations?
I suppose you mean if two modules are compiled with and without the hook enabled. Strictly speaking, the answer would be yes, but in reality everything should work (though the test suite does not test this case.) Normally you shouldn't disable this integration; all this hook does is add a private base class to exceptions emitted by boost::throw_exception. Emil Dotchevski Reverge Studios, Inc. http://www.revergestudios.com/reblog/index.php?n=ReCode