
9 Jun
2009
9 Jun
'09
11:19 a.m.
Hi Carlos, Just to pick out one point: - Direct3D shaders and OpenGL ones have different, incompatible approaches
(D3D knows no shader linking for example)
I have a system that shows you that DX does indeed allow for shader linkage, with an ANTLR (not Spirit!, sorry, but that's just silly and doesnt suport AST or output string templates) grammar to back it up. Point being that it is silly to try and virtualise or abstract-away hardware functionality on a display-card-level. We are going to be yelled-at by the powers-that-be for speaking about non-C++ issues, and correctly. Regards, Christian.