
Hi Christian, Christian Schladetsch wrote:
Coming from a game-dev background I think I have something to add here.
It may be surprising, but traditional game development, rather than being all glamorous and using the latest technology, is quite the opposite. Sure, we use the latest hardware and API's, but those API's are often written in C, or, lately, very conservative C++.
No game middleware that I am aware of uses even STL let alone boost.
Thank you for your insight...hopefully, it doesn't get you into trouble with your former employers. :-) My initial thought is that companies would want to use their own tools because they can optimize it [in terms of speed] for what they need it for. I think an often used English expression is to not re-invent the wheel; but one reason for re-inventing the wheel is that you know everything about the wheel [you made]... :-) Ray