
Hi Etienne, I'd like to see a big performance(in time) improvement. At last test, I saw boost::pool was slower than new. Changsheng Jiang On Tue, Oct 9, 2012 at 5:18 PM, Olaf van der Spek <ml@vdspek.org> wrote:
On Tue, Oct 9, 2012 at 9:32 AM, DUPUIS Etienne <e.dupuis@ateme.com> wrote:
- From a pool, I can implement a pool_allocator which inherits
from std::allocator, exactly like it was done in the original boost::pool. Do we need something else ?
Hi Etienne,
I'd like to see a linear allocator. An arena/pool from which objects of multiple sizes can be allocated, but memory isn't reused and only freed once the pool is destroyed.
And a pool that also supports objects of multiple sizes which does support memory reuse (for use with containers).
Olaf
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