
On Thu, Mar 26, 2009 at 3:56 PM, Joel Falcou <joel.falcou@u-psud.fr> wrote:
Felipe Magno de Almeida a écrit :
Could the library's interface match a GPGPU implementation? Creating operations result in shader compilations, so there would have to be a way to save these operations. Like boost::function<vec(vec, vec)>for the performance to be worth. Do you see a way to do this with your library? (This is using a OpenGL implementation).
Well, i have a similar system planned in the matrix library that Boost.SIMD is extarcted from (http://nt2.sourceforge.net). I think it's slightly out of scope for a strictly SIMD library.
I see. Thinking about it, I agree with you. It would make more sense in a matrix library. [snip]
-- ___________________________________________ Joel Falcou - Assistant Professor PARALL Team - LRI - Universite Paris Sud XI Tel : (+33)1 69 15 66 35
-- Felipe Magno de Almeida