String, vector type with stack-allocated internal array (and dynamic array fallback)?
Hello, for performance reasons, I would like not to have to have a std::wstring (1 allocation/1 deallocation of its character array) in one routine and instead have a wchar_t[MAXSIZE]. But I also would like my code to be correct for sizes bigger than MAXSIZE. Is there some type (in boost or elsewhere, preferable for both basic_string and vector) that defaults to stack-allocated array of some size (preferably configurable by a template parameter), and in case of overflow (i.e. push_back or insert when it's full), would allocate a dynamically-allocated array? This is how it works on MSVC with their STL basic_string implementation, just the array size is unconfigurable (16 bytes including null-terminating byte). I would obviously choose the MAXSIZE so that 99.9% of cases are handled by the stack-allocated array. Thanks, Boris
Hi,
I have a library proposal called Boost.Monotonic that does exactly this.
Documentation is a work in progress, and what there is, is out of date.
However, you are welcome to dig around
https://svn.boost.org/svn/boost/sandbox/monotonic/. A good starting point is
the test suite at http://tinyurl.com/mhwn5b.
Very quickly, it is a storage system that starts on that stack (with a size
you can specify), then grows to the heap as needed. This is combined with an
allocator that can use this storage, allowing containers and strings etc to
use the stack at first, then the heap as needed.
You may also get some joy from boost::auto_buffer<> which is in the trunk,
but this can't be used as a storage area for containers or strings.
Cheers,
Christian.
2009/6/30 Boris Dušek
Hello, for performance reasons, I would like not to have to have a std::wstring (1 allocation/1 deallocation of its character array) in one routine and instead have a wchar_t[MAXSIZE]. But I also would like my code to be correct for sizes bigger than MAXSIZE.
Is there some type (in boost or elsewhere, preferable for both basic_string and vector) that defaults to stack-allocated array of some size (preferably configurable by a template parameter), and in case of overflow (i.e. push_back or insert when it's full), would allocate a dynamically-allocated array? This is how it works on MSVC with their STL basic_string implementation, just the array size is unconfigurable (16 bytes including null-terminating byte). I would obviously choose the MAXSIZE so that 99.9% of cases are handled by the stack-allocated array.
Thanks, Boris
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Hello Christian, thanks for your reply. On Tue, Jun 30, 2009 at 2:02 PM, Christian Schladetsch < christian.schladetsch@gmail.com> wrote:
Hi,
I have a library proposal called Boost.Monotonic that does exactly this. Documentation is a work in progress, and what there is, is out of date. However, you are welcome to dig around https://svn.boost.org/svn/boost/sandbox/monotonic/. A good starting point is the test suite at http://tinyurl.com/mhwn5b.
Very quickly, it is a storage system that starts on that stack (with a size you can specify), then grows to the heap as needed. This is combined with an allocator that can use this storage, allowing containers and strings etc to use the stack at first, then the heap as needed.
This is great - exactly what I have been looking for. I have checked out the
library from trunk and I am now in the process of trying it on my production
code (first I have to finally add some sane repeatable performance testing
to my project, until today I just used to manually ran a profiler and that
was it).
I want to ask a few questions though:
If I write
void some_function() {
typedef std::basic_string
2009/6/30 Boris Dušek
Hello,
for performance reasons, I would like not to have to have a std::wstring (1 allocation/1 deallocation of its character array) in one routine and instead have a wchar_t[MAXSIZE]. But I also would like my code to be correct for sizes bigger than MAXSIZE.
Is there some type (in boost or elsewhere, preferable for both basic_string and vector) that defaults to stack-allocated array of some size (preferably configurable by a template parameter), and in case of overflow (i.e. push_back or insert when it's full), would allocate a dynamically-allocated array? This is how it works on MSVC with their STL basic_string implementation, just the array size is unconfigurable (16 bytes including null-terminating byte). I would obviously choose the MAXSIZE so that 99.9% of cases are handled by the stack-allocated array.
Thanks, Boris
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Hi Boris,
I'll make this reply here, but since this is about a library proposal and
not a boost library, any further email on this should go directly to me.
2009/7/1 Boris Dušek
Hello Christian,
Hi,
I have a library proposal called Boost.Monotonic that does exactly this. Documentation is a work in progress, and what there is, is out of date. However, you are welcome to dig around https://svn.boost.org/svn/boost/sandbox/monotonic/. A good starting point is the test suite at http://tinyurl.com/mhwn5b.
Very quickly, it is a storage system that starts on that stack (with a size you can specify), then grows to the heap as needed. This is combined with an allocator that can use this storage, allowing containers and strings etc to use the stack at first, then the heap as needed.
This is great - exactly what I have been looking for. I have checked out the library from trunk and I am now in the process of trying it on my production code (first I have to finally add some sane repeatable performance testing to my project, until today I just used to manually ran a profiler and that was it).
I want to ask a few questions though:
If I write
void some_function() { typedef std::basic_string
, boost::monotonic::allocator > bufferwstring; bufferwstring key; bufferwstring key2; } then are key and key2 each having its own buffer (and is the buffer on the stack, i.e. thread-safe)? Is there a way to specify the size of the buffer? like boost::monotonic::allocator
(I looked and the other template parameters are "class"es so not this way), or is the only way the one below? Or is the probably big default size not an issue (I have not really experience in these stack-allocated buffers, other than knowing they are zero-cost).
In the case you have above, key and key2 will both be using the same default
global storage. This storage will grow monotonically (hence the name) -
storage is not released when an object is destroyed (but the objects dtor is
still called of course). This is why it is the fastest allocation system -
deallocation is a no-op. The idea is to use it then lose it all it one go.
You can supply "region tags" to the allocator to use different regions, and
another tag to specify the access. For example:
struct my_region_0 { };
struct my_region_1 { };
monotonic::allocator
void some_func() { boost::monotonic::storage<32*sizeof(wchar_t)> storage(); std::vector
, boost::monotonic::allocator > key(storage); }
Yes. However, by initialising a std::vector with storage, you create a
stateful allocator. This is not a safe thing to do with STL. If you want to
do this, then you should use monotonic::vector<> instead, which respects
stateful allocators.
If you want to use std::containers with stack-based monotonic storage, the
best you can do ATM is to use a region:
std::vector
Also in this case (the example you mailed me):
const size_t stack_size = 10*1024; monotonic::storage
storage; { monotonic::string<> str(storage); monotonic::vector<Foo> vec(storage); // use str and vec; storage will use 10k of stack space, then the heap. // resources will be freed when storage goes out of scope. } So str and vec are sharing the buffer (storage)?
Yes
Does that mean that we run into same performance issues as malloc due to free space management inside that buffer (at least I suppose that's where the main cost of malloc/free comes from)?
Monotonic does not free storage when it is deallocated. It uses the stack (or BSS) first, then the heap, but it always grows until you manually reset it. It was designed for small, fast allocation for small, fast containers and similar requirements. In the case above, you can also use the storage directly: Foo &foo = storage.create<Foo>(); char *bytes = storage.allocate_bytes<3000>(); Don't forget to `destroy` anything you create this way by either calling their dtors yourself, or calling storage.destroy(foo). Also thanks for the pointer to auto_buffer, good to know.
Auto-buffer is safer to use ATM because it has been peer reviewed and is in
boost trunk. Monotonic is a work in progress, but it is at the stage now
where most of the remaining work is testing and documentation. However, it
is very much a "use at your own risk" library. It hasn't been fully
reviewed, it hasn't been extensively tested across many platforms, and it
doesn't have extensive documentation. You should stick with auto_buffer<> if
you can get away with it, or use only stateless regionalised monotonic
allocators:
struct my_region_tag {};
{
std::container<..., monotonic::allocator
I will try to make some measurements with my code and report back the results.
I benchmarked monotonic against boost:pool, boost::fast_pool, std::allocator and Intel's TBB. The results are here: http://tinyurl.com/lj6nab. In summary, it is faster than the alternatives. I can't recommend using monotonic in production code, and it isn't really an appropriate topic for this list as it is not in trunk of boost and it may never be. It hasn't been extensively reviewed or tested across many platforms. But you are welcome to see what you can get. Performance-wise, it wins hands down. Cheers,
Boris
Regards, Christian
participants (2)
-
Boris Dušek
-
Christian Schladetsch