overload resolution with boost::function

Hi,
I am trying to use objects of boost::function as parameters to overloaded function. However, the compiler fails to automatically resolve the function type when I use a function pointer:
#include

I am trying to use objects of boost::function as parameters to overloaded function. However, the compiler fails to automatically resolve the function type when I use a function pointer:
a function pointer is implicitly convertible to boost::function, so there's an ambiguity.
Is there any way to have the accept function call resolved automatically without creating explicit boost::function object?
I don't know what you intend to do inside accept(), but maybe you could make it a template that expect a "callable" parameter.

//void f();
void f(int);
void accept( boost::function< void () > g);
void accept( boost::function< void (int) > g);
int main(int argc, char* argv[])
{
typedef void (*fptr)(int);
fptr F = f;
boost::function< void () > F2 = f;
return 0;
}
This issues an error when f is assigned to F2. The following code issues
an overload resolution error, so there must an implicit conversion from
void f(void) to boost::function< void() >:
#include
The problem is that I want to do different things depending on the
function type passed to accept. I am trying to create a factory for
command objects. Unfortunately, these command objects have constructors
with different signatures, so I need to register different factory
methods for each command. Each factory is represented as a callable
object returning a pointer to the command base. This works pretty well
except that I have to specify the type of the boost::function object
explicitly when I register the factory functions.
class Base;
class C1: public Base { };
class C2: public Base {
public:
explicit C2(int) {}
};
class Factory
{
public:
void registerFactory(int id, boost::function
participants (2)
-
Igor R
-
Jens Auer