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6 Feb
2012
6 Feb
'12
8:20 p.m.
Hey, is it possible to (optimally) triangulate a polygon with boost.geometry? Idea is to first merge (union) many polygons into less bigger ones and then triangulate resulting polygon for OpenGL rendering. Is that something boost.geometry would be useful for? Cheers, Simon
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6 Feb
6 Feb
10:22 p.m.
Hi Simon, On 6-2-2012 21:20, Szymon Gatner wrote:
is it possible to (optimally) triangulate a polygon with boost.geometry?
No.
Idea is to first merge (union) many polygons into less bigger ones and then triangulate resulting polygon for OpenGL rendering. Is that something boost.geometry would be useful for?
Union is possible, but triangulation is not (yet) possible. There are plans for it but it is not started. Regards, Barend
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Barend Gehrels
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Szymon Gatner