statechart: howto connection two different FSMs
Hello, The tutorial of boost::statechart contains an incomplete example of connecting two FSMs of the same type. For me it is not clear how the events are propagated between this two FSMs (concret C++-code) and if its possible to connect two FSMs of different type! Could you give me a simple (complete) example, please? Regards, Oliver
Oliver.Kowalke@infineon.com wrote:
Hello, The tutorial of boost::statechart contains an incomplete example of connecting two FSMs of the same type.
I guess you are referring to the "Asynchronous state machines" section at the end.
For me it is not clear how the events are propagated between this two FSMs (concret C++-code)
See below ...
and if its possible to connect two FSMs of different type!
You can connect any number of FSMs of whatever type you please.
Could you give me a simple (complete) example, please?
The example code in the tutorial refers to the PingPong example, which is part of Statechart.zip. Regards, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.
participants (2)
-
Andreas Huber
-
Oliver.Kowalke@infineon.com