Performance of object_pool
1 Mar
2007
1 Mar
'07
10:54 a.m.
The most important reason to use a memory pool is performance. BUT object_pool doesn't! When I use object_pool to construct a lot of objects, the destroy method become very slow. And I found object_pool use ordered_free to free the memory, and it amortized O(N). It is a very serious problem, I hope it can be fixed in the next release. thanks.
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