[msm] interrupt_state with more then one event that ends interrupt?

9 Jul
2013
9 Jul
'13
6:58 a.m.
Hi, Subj, Is that possible? for example, one event continues processing, the another one finishes the whole state-machine (some clean-up actions etc). I tried struct Interrupt : public msmf::interrupt_state< boost::mpl::vector<Foo, Bar> > {}; and struct Interrupt : public msmf::interrupt_state< msmf::ActionSequence_< boost::mpl::vector<Foo, Bar> > > {}; - has no effect. Is there another way to achieve this?

9 Jul
9 Jul
7:02 a.m.
New subject: [msm] interrupt_state with more then one event that ends interrupt?
On 09.07.2013 10:58, Sam Fisher wrote: Sorry, wrong post.
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Sam Fisher