What's the deal with Winsock.h & Asio? I can see there's been chatter on this topic before, but not what the result is. Thanks, Rob.
On Tue, Jul 7, 2009 at 11:42 AM, Igor R
What's the deal with Winsock.h & Asio?
I can see there's been chatter on this topic before, but not what the result is.
Could you please mention your Boost version, compiler and the specific issue you encounter?
Yeah, sorry, I thought this would instantly ring bells with folks! Boost 1.38, Vis Studio 2005, and the issue is that unless I put the main Boost.Asio header first in my #include list I get a failure message WinSock.h has already been included from socket_types.hpp. Thanks, Rob.
Hi Robert,
2009/7/7 Robert Jones
On Tue, Jul 7, 2009 at 11:42 AM, Igor R
wrote: What's the deal with Winsock.h & Asio?
Boost 1.38, Vis Studio 2005, and the issue is that unless I put the main Boost.Asio header first in my #include list I get a failure message
WinSock.h has already been included
from socket_types.hpp.
The workaround for this is to #define WIN32_LEAN_AND_MEAN before including the windows header. The problem is really that windows.h includes so much stuff in it. It looks like Boost.Asio defines WIN32_LEAN_AND_MEAN by default anyway ( http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/using.html). Cheers, Darren
I was struggling with this problem too. Include
What's the deal with Winsock.h & Asio?
I can see there's been chatter on this topic before, but not what the result is.
Could you please mention your Boost version, compiler and the specific issue you encounter? Yeah, sorry, I thought this would instantly ring bells with folks! Boost 1.38, Vis Studio 2005, and the issue is that unless I put the main Boost.Asio header first in my #include list I get a failure message WinSock.h has already been included from socket_types.hpp. Thanks, Rob. _______________________________________________ Boost-users mailing list Boost-users@lists.boost.org http://lists.boost.org/mailman/listinfo.cgi/boost-users
On Tue, Jul 7, 2009 at 7:00 PM, Commander Pirx
I was struggling with this problem too. Include
before and all works fine. "Robert Jones"
schrieb im Newsbeitrag news:4efd67eb0907070616i225bc2f4h7a4a255be2e8bd5d@mail.gmail.com... On Tue, Jul 7, 2009 at 11:42 AM, Igor R
wrote: What's the deal with Winsock.h & Asio?
I can see there's been chatter on this topic before, but not what the result is.
Could you please mention your Boost version, compiler and the specific issue you encounter?
Yeah, sorry, I thought this would instantly ring bells with folks!
Boost 1.38, Vis Studio 2005, and the issue is that unless I put the main Boost.Asio header first in my #include list I get a failure message
WinSock.h has already been included
from socket_types.hpp.
Thanks, Rob.
I'm not sure what the specific problem is, but this sounds eerily similar to
the issues you encounter when using raw winsock programming without the
presence of asio at all. If it's the problem I'm thinking of, then I'm
pretty sure you can get around it by including
On Tue, Jul 7, 2009 at 6:00 PM, Commander Pirx
I was struggling with this problem too. Include
before and all works fine.
This works great, most of the time. I've got some headers that include the wxWidgets pre-compiled headers header file, which pretty much blows any previous definitions away, AND includes windows.h. I never figured out a way to integrate asio into this file, and was forced to use the pimpl idiom. I'm a wx light-weight, so perhaps there is something I missed. Jon
On Mon, Jul 13, 2009 at 12:36 PM, Jonathan
Franklin
On Tue, Jul 7, 2009 at 6:00 PM, Commander Pirx
wrote: I was struggling with this problem too. Include
before and all works fine. This works great, most of the time.
I've got some headers that include the wxWidgets pre-compiled headers header file, which pretty much blows any previous definitions away, AND includes windows.h. I never figured out a way to integrate asio into this file, and was forced to use the pimpl idiom.
I'm a wx light-weight, so perhaps there is something I missed.
Jon
I'm not familiar with wxWidgets, but what do you mean it "blows away any previous definitions"? It can't uninclude any file you've included before the wxWidgets header file. I tried to download it to see what you mean, but the wxWidgets sourceforge is giving me errors when I try to download the latest release, saying the file doesn't exist.
participants (6)
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Commander Pirx
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Darren Garvey
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Igor R
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Jonathan Franklin
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Robert Jones
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Zachary Turner