[Geometry] Triangulation?
Hi, I want to use the boolean/CSG operations of the Geometry library of Boost, but I need the resultant polygons to be triangles (it's 3D data, by the way). Is there a way to achieve this with Boost? Or if not, what recommendations would you have for me? This is my first ever mailing list post, so forgive me if I didn't get it right :) Thanks, David
On 2 October 2013 14:13, David Hynd <clonkex@yahoo.com.au> wrote:
Hi,
I want to use the boolean/CSG operations of the Geometry library of Boost, but I need the resultant polygons to be triangles (it's 3D data, by the way). Is there a way to achieve this with Boost? Or if not, what recommendations would you have for me?
AFAIK, there is no triangulation available in Boost.Geometry. You may want to look at this brainstorm http://lists.boost.org/geometry/2011/10/index.php and Boost.Polygon where Delaunay is implemented. Best regards, -- Mateusz Loskot, http://mateusz.loskot.net
On 2 October 2013 20:48, Mateusz Loskot <mateusz@loskot.net> wrote:
On 2 October 2013 14:13, David Hynd <clonkex@yahoo.com.au> wrote:
Hi,
I want to use the boolean/CSG operations of the Geometry library of Boost, but I need the resultant polygons to be triangles (it's 3D data, by the way). Is there a way to achieve this with Boost? Or if not, what recommendations would you have for me?
AFAIK, there is no triangulation available in Boost.Geometry. You may want to look at this brainstorm http://lists.boost.org/geometry/2011/10/index.php
I forgot to give topic of the thread I'm referring, it is "Proposal for Delauney triangulation algorithm" Best regards, -- Mateusz Loskot, http://mateusz.loskot.net
participants (2)
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David Hynd
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Mateusz Loskot