[BGL] How to set a complex edge property using add_edge
Hi to all,
I'm trying to use the add_edge( u, v, *p*, g ) overload of this
function, but I've founded only example where the edge property of the
graph is a single property.
// ...
typedef adjacency_list
Cosimo Calabrese wrote:
Hi to all,
I'm trying to use the add_edge( u, v, *p*, g ) overload of this function, but I've founded only example where the edge property of the graph is a single property.
// ... typedef adjacency_list
> Graph; Graph g( 10 ); // add an edge with weight = 1 property edge_property( 1 ); add_edge( 0, 1, edge property, g); // ... What about if I've multiple edge property?
// ... typedef property < edge_ID_t, long, property < edge_weight_t, long, property < edge_other_prop_t, bool > > > edge_prop; typedef adjacency_list
Graph; // ... How can I set an edge_prop variable with all the edge properties?
Thanks in advance, Cosimo Calabrese. look up bundled properties ( http://www.boost.org/doc/libs/1_40_0/libs/graph/doc/bundles.html )
participants (2)
-
Cosimo Calabrese
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Geoff Hilton