[statechart] history in the different state hierarchies
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Hello everybody.
I have a problem similar to the one described in the Statechart tutorial, but a
little different. My state machine has two states (let's call them A and B) in
the different state hierarchies and a third state C that can be transited to
from either A or B. The transition from C must be done to either A or B,
depending on where we came to C from.
So I've decided to use the history. The difference between this problem and
what's described in the tutorial is that A and B don't belong to the same
composite state (they only belong to the same state machine). I can't simply
declare "has_xxx_history" in the outer state like it's done in the tutorial.
Here's what I've tried to do:
#include <iostream>
#include
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Hi
I have a problem similar to the one described in the Statechart tutorial, but a little different. My state machine has two states (let's call them A and B) in the different state hierarchies and a third state C that can be transited to from either A or B. The transition from C must be done to either A or B, depending on where we came to C from.
So I've decided to use the history. The difference between this problem and what's described in the tutorial is that A and B don't belong to the same composite state (they only belong to the same state machine). I can't simply declare "has_xxx_history" in the outer state like it's done in the tutorial.
If you want to transition to either state_A or state_B from state_C based on history, I'm afraid putting state_A and state_B in the same direct or indirect outer state is your only option. That's how history works. In your example, it seems it would be possible to put state_A and state_B into a new outer state state_X and transition to state_X with deep history, no? Regards, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.
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Hi Andreas,
If you want to transition to either state_A or state_B from state_C based on history, I'm afraid putting state_A and state_B in the same direct or indirect outer state is your only option. That's how history works.
Thanks, that's what I needed to know, I guess... At first I thought it could work without putting the states in some outer state.
In your example, it seems it would be possible to put state_A and state_B into a new outer state state_X and transition to state_X with deep history, no?
Yes, it works fine with the outer state, just like it's explained in the tutorial. I think I'll have to revise the layout of my state machine. Thanks again for the explanation.
participants (2)
-
Andreas Huber
-
Vlad Orlov