Here's some code I whipped out that does what you want, although I'm sure
it could be done better (it was an interesting learning exercise,
though)
# include <boost/mpl/if.hpp>
#
include
<boost/mpl/list.hpp>
#
include
<boost/mpl/empty.hpp>
#
include
<boost/mpl/front.hpp>
#
include
<boost/mpl/pop_front.hpp>
// this is the thing
we want to call on the types
// We don't put it in the functor so that it can be specialized in
multiple places
template
<
typename
T >
void
complicated_function(
int i) {
std::cout
<< "i = " << i << " sizeof =
" <<
sizeof
(T) << std::endl;
}
// need this as a simple type so we can pass it to chain
struct
functor {
template
<
typename
T >
void
operator
()
(int
i)
const
{ complicated_function<T>(i); }
};
// do tail recursion on L using the functor F
template
<
typename
F ,
typename
L >
struct
chain {
struct
tail {
void
operator
()
(int
i)
const
{
return
; } };
struct
main {
void
operator
()
(int
i)
const
{
F f;
f.
operator
()<boost::mpl::front<L>::type
>(i);
chain<F,
boost::mpl::pop_front<L>::type>()(i);
}
};
void
operator
()
(int
i)
const
{
boost::mpl::if_c<boost::mpl::empty<L>::value,
tail, main
>::type
()(i);
}
};
// A list of types to use
typedef
boost::mpl::list<
int,
double
,
char
, std::string> the_list;
// demonstrate that we're calling complicated_function for each type in
the list
void
mpl_test() {
chain<functor, the_list>()(17);
}
At 11:21 AM 8/26/2005, you wrote:
Hello,
I would like to be able to write code like this:
int i;
for F in LIST_OF_TYPES
complicated_function<F>(i);
where this code is inside some other function which is inside a
class
templatized over LIST_OF_TYPES. Given the lack of nested functions
and
classes in C++ functions, am I correct in thinking that it's
impossible
to do this sort of thing inside another function?